Originally Posted by Chord
This is the first step towards an easy to use, reliable packet capture tool. Once we have a good PCAP tool that captures packets and in game events, we can preserve the server responses and client actions in case the server goes down.
The packet tool is another GUI i'm making but is considerably harder. Hopefully that can be finished soon so you guys can start helping.
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So we just run around the game and do shit while the tool records everything you need? Sounds easy enough.