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Old 2013-06-30, 03:00 PM   [Ignore Me] #6
torokokill
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Re: Adam Clegg @Arclegger talks Weapons


Here are the notes I took:

Most of the things listed are in early design. Details haven't been hashed out and everything is subject to change.
Infiltrator
  • Decoy grenades are being made more useful.
  • New ability: Stalker Cloak. Bar drains while moving, fills while standing still. No primary weapon is allowed to be equipped. No final decision on visibility of stealth while moving or stationary.
  • Motion sensor: A placed object like a spawn beacon. Unlike the recon tool which pulses, the motion sensor will continuously display movement. After a certain amount(couple of minutes) of time, the motion sensor will show up on enemy's minimap so they can hunt it down.
  • New suit slot: Shows explosives(c4, mines, tank mines, etc.) on HUD through walls.
  • Vehicle hacking: A lot of code support and art support to do at this point. Been talked about a lot, but not willing to invest time on implementation right now.
  • Bolt action attachment slot: Straight pullback attachment for bolt-action sniper rifles, allowing a second shot without scoping out. Will have a downside, but not finalized yet. Which slot it goes in to has not finalized yet.
  • Recon Drone: REK making a return. Infiltrator places drone, gets a camera to control like a phoenix. Can fly the drone around. Drone counted as a vehicle. May have weapons, may just be used for spotting. Once spotted by enemy, easily shot down. Will have a range limit, time limit or deploy limitations(ex. not in spawn rooms).
  • New infiltrator weapon(s). Not sure what yet, but more weapons will come. NS sniper rifle a possibility.

Sunderer
  • Different sunderer deploy types: Dome shields, aoe cloak, pre-equipped gun ports for passengers to shoot out of, radar. Situation specific stuff.
  • Looking for more ideas, send them to roadmap/twitter/etc.

ESF Update
  • "Very soon."
  • UI hit direction feedback improvement
  • Want to make Air to Air what pilots want to do. Ex. EXP rewards and more engaging gameplay through better A2A weapons

Random stuff
  • Medic update will be the next class after Infiltrator.
  • Want to have more inter-class play and reliance between classes, like MAXes and Engineer.
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Last edited by torokokill; 2013-06-30 at 03:42 PM. Reason: Edit 1-Fixed up the grammar, Edit 2-Cleaned up the notes
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