PlanetSide Universe - View Single Post - An XP change in GU13
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Old 2013-07-02, 08:51 AM   [Ignore Me] #62
Shogun
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Re: An XP change in GU13


Originally Posted by Dodgy Commando View Post
What happens if you're chasing down the enemy and some random infanteer takes a potshot at him before he crashes/suicides in some way?
where´s the problem? the exact same mechanic is in place for kills without suicide.

the last one who hits gets the kill, no matter how much damage has been done by this particular soldier.

so nothing will change, if this mechanic is expanded to suicidal soldiers. the last one who hits gets the kill. fair for everybody. you still get assist xp for damaging.

Originally Posted by Dodgy Commando View Post

But if the timer is so short, what is indeed to stop someone from gaining altitude before bailing (as mentioned earlier in the thread)?
also no problem there. just make the timer dynamic in relation to altitude.

or don´t start the timer when the bail button is hit, but when the ground is hit after bailing.
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Last edited by Shogun; 2013-07-02 at 08:57 AM.
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