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Old 2013-12-16, 11:18 PM   [Ignore Me] #2
ChipMHazard
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Re: PU02 Patch Notes


VEHICLE BALANCE
Harasser adjustments

The Harasser is performing too strongly on the battlefield. It’s very fast, has a good amount of armor, a good selection of weapons, and can even repair on the run.


We’re going to make changes that require the Harasser to use its speed to get closer to targets and create more risk versus reward. So, the range of most Harasser weapon variants is being lowered. In addition, anti-personnel style vehicle weapons are receiving buffs against light-armor. These weapons also generally have a higher RPM and faster projectiles so they are more capable of hitting a high speed target. Details on specific weapon changes are listed farther below in the individual weapons section.

Harasser Turbo
With current Turbo values it is too easy to use Turbo to easily get into and out of combat. So, we are lowering the regeneration and increasing the amount of fuel burned per second. This should make the choice on when to use the turbo more important and not an always available option.
  • An empty tank now completely refills in 35/30/25/20/15 seconds up from 30/25/20/15/10 per rank
  • A complete burn of a full tank of is now burned in approximately 2.25 seconds down from 2.75 seconds
Harasser Rumble Seat Repairs
Being able to repair on the move is too strong of an advantage, but we do like it as an option. So the effectiveness of repairs made from the rumble seat has been reduced to 30%. We think at this rate there will still be times where repairs from the rumble seat will be useful, but not while in the middle of combat.

Composite Armor
Composite Armor is also providing too much of a benefit and overshadows other defense slot items. We’re reducing the armor bonus granted per rank from 5/10/15/20% to 2/4/6/8%. This will on average cause the Harasser to take ½ less tank rounds to destroy. We also removed the C-4 resistance that composite armor grants, since it is already pretty difficult to hit a moving Harasser with them.
Based on the results of this change, there might be further modifications to composite armor, stock armor values, or other defense slot items.

Stock Armor
The only adjustment to stock armor and resistance values is reducing effectiveness against “light anti-tank weapons”. We want these weapons to be part of a group of weapons that are strong against the Harasser. Harasser resistance to “Light anti-tank” damage reduced from 35% to 0%. This gives the Fury, Zepher and Bulldog increased damage to the stock Harasser. The Lightning C75 Viper was also using this damage type but that has been changed to tank shells (details further down).


Vehicle Secondary Anti-Personnel Adjustments
We are adjusting the M20 Basilisk, M40 Fury, P525 Marauder, C85 Canister and Proton II PPA to be stronger light armor counters. Light Armor includes: Flash, Harasser, and ESF.

In addition, all Harasser variants will have either its range or damage reduced. Flash variants will be adjusted to match the Harasser variants.


And finally, we are working towards bringing the weapons more in line with each other.


M12 Kobalt

The M12 doesn’t get equipped very often so we want to further define this weapon from the basilisk as a superior infantry killer. We are increasing damage at close ranges and pushing out the minimum damage range. In addition, we are adding headshot and legshot multipliers. Finally, we are making adjustments to the cone of fire making it even more accurate in bursts, but a bit less accurate when held down. This should make the M12 Kobalt stand out more from other weapons and perform well at all ranges. As one of the changes to promote the Harasser getting closer, the Harasser & Flash variants of the weapon have their damage fall off occur sooner.

M12 Kobalt
  • Max damage increased from 193 to 200
  • Min damage range increased from 100 to 130
  • Starting CoF reduced from 0.25 to 0.2 degrees
  • Maximum CoF increased from 0.25 to 0.5 degrees
  • CoF recovers quickly
  • Added headshot multiplier of 2
  • Added legshot multiplier of -0.1
M12 Kobalt-H
  • Max damage increased from 193 to 200
  • Min damage range decreased from 100 to 65
  • Starting CoF reduced from 0.25 to 0.2 degrees
  • Maximum CoF increased from 0.25 to 0.5 degrees
  • CoF recovers quickly
  • Added headshot multiplier of 2
  • Added legshot multiplier of -0.1

M20 Basilisk
The Basilisk performs decent, but we feel there is some room for improvement, especially just how it feels when firing it. The below changes should be an overall improvement for the Basilisk especially at close range and against vehicles. It is receiving a rate of fire buff so that using the gun feels better and it feels like it hits more often. The CoF changes are intended to offset some of its infantry killing capability, especially with its rate of fire increase. As one of the changes to promote the Harasser getting closer, the Harasser & Flash variants of the weapon have their damage fall off occur sooner.

M20 Basilisk
  • Fire rate increased from 300 RPM to 400 RPM
  • Max damage reduced from 275 to 250
  • Max damage range reduced from 75 to 10 meters
  • Min Damage reduced from 200 to 167
  • Min damage range increased from 75 to 130 meters
  • Starting cone of fire reduced from 0.5 degrees to 0.3 degrees
  • Maximum cone of fire increased from 0.5 degrees to 0.7 degrees
  • Cone of Fire Recoil increased from 0.1 degrees per shot, to 0.125 degrees
  • Cone of fire recovers quickly
  • Added legshot multiplier of -0.1
  • Ammo resupply now grants 60 rounds per tick up from 25 (100 on Sunderer version)
M20 Basilisk-H & F
  • Fire rate increased from 300 RPM to 400 RPM
  • Max damage reduced from 275 to 250
  • Max damage range reduced from 75 to 10 meters
  • Min Damage reduced from 200 to 167
  • Min damage range increased from 75 to 60 meters
  • Starting cone of fire reduced from 0.5 degrees to 0.3 degrees
  • Maximum cone of fire increased from 0.5 degrees to 0.7 degrees
  • Cone of Fire Recoil increased from 0.1 degrees per shot, to 0.125 degrees
  • Cone of fire recovers quickly
  • Added legshot multiplier of -0.1
  • Ammo resupply now grants 60 rounds per tick up from 25
M20 Drake

Being the air borne version of the Basilisk, we made some similar adjustments. The fall off for this variant is being adjusted to be to better overlap with ESF fall off damage.

M20 Drake
  • Fire rate increased from 300 RPM to 400 RPM
  • Max damage range increased from 150 to 250 meters
  • Min damage range increased from 250 to 350 meters
  • Added legshot multiplier of -0.1
  • Ammo resupply now grants 60 rounds per tick up from 25 (Liberator version)
  • Ammo resupply now grants 100 rounds per tick up from 25 (Galaxy version)
  • M60-G Bulldog
  • For now, we are just defining a difference for the Harasser version. The direct hit damage is increasing for the Sunderer variant.

M60-G Bulldog
  • Max damage increased from 750 to 1000
M60-G Bulldog-H
  • No changes
C85 Canister
This weapon has been renamed so there is less confusion with the enforcer ML and it is receiving lots of adjustments to bring it more in line compared to the Marauder and PPA. While it lacks splash damage it has the highest potential damage output, is receiving headshot multipliers, has the quickest projectile, receiving additional ammo per magazine, receiving additional pellets per shot, and the pellet spread should allow for some slop in aiming. As one of the changes to promote the Harasser getting closer, the Harasser variant of this weapon has its damage fall off occur sooner.

C85 Canister
  • Renamed from “Enforcer C85 Modified” to “C85 Canister”
  • Now on a new Resist Type: “Vehicle Shotgun (Canister)”
  • This resist type does no damage to heavy armor, but does good damage to light armor.
  • Nanoweave and MAX Kinetic armor protects against this damage type
  • Max Damage lowered from 150 to 125
  • Max Damage Range decreased from 40 to 12
  • Min Damage decreased from 125 to 80
  • Min Damage Range decreased from 100 to 40 meters
  • Magazine size increased from 5 to 8
  • Magazine size certification now has a second rank that adds 2 rounds
  • Ammo Capacity increased from 100 to 160
  • Ammo Capacity certifications now grant 8 rounds per rank
  • Added headshot multiplier of 1.5
  • Added legshot multiplier of 0.1
  • Pellet count increased from 8 to 12
  • Projectile speed increased from 225 to 400
  • Projectile gravity increased from 1 to 7.5
C85 Canister-H
  • Renamed from “Enforcer C85 Modified-H” to “C85 Canister-H”
  • Now on a new Resist Type: “Vehicle Shotgun (Canister)”
  • This resist type does no damage to heavy armor, but does good damage to light armor.
  • Nanoweave and MAX Kinetic armor protects against this damage type
  • Max Damage lowered from 150 to 125
  • Max Damage Range decreased from 40 to 8
  • Min Damage decreased from 125 to 80
  • Min Damage Range decreased from 100 to 30 meters
  • Magazine size increased from 5 to 8
  • Magazine size certification now has a second rank that adds 2 rounds
  • Ammo Capacity increased from 100 to 160
  • Ammo Capacity certifications now grant 8 rounds per rank
  • Added headshot multiplier of 0.5
  • Added legshot multiplier of -0.1
  • Reversed the order of digits to make this code more unique 5963-466-855
  • Pellet count increased from 8 to 12
  • Projectile speed increased from 225 to 400
  • Projectile gravity increased from 1 to 7.5
P525 Marauder
As part of the light armor changes we want to increase the Marauders effectiveness against light armor. For that, we are going to be increasing its projectile speed on the tank version and it is now on a new damage type that will do more damage against light armor, but no damage to heavy armor. Against infantry, the Marauder outperforms most weapons, so we are going to tone its anti-personnel capabilities down. We are lowering the blast damage and matching the blast size ranges with the PPA. As one of the changes to promote the Harasser getting closer, the Harasser variant of this weapon is not receiving the projectile speed increase, and will do less damage.

P525 Marauder
  • Now on a new Resist Type: “Anti-Light Armor”
  • This resist type does no damage to heavy armor, but does good damage to light armor.
  • Flak Armor protects against this kind of damage
  • Max Damage increased from 150 to 350
  • Inner Blast damage reduced from 450 to 334
  • Inner Blast damage radius reduced from 2 to 1 meters
  • Magazine Size certifications now grant 1/2/3/4 rounds per rank down from 1/3/4/5
  • Projectile Speed increased from 125 to 150 meters per second
  • Fire rate decreased from 200 RPM to 171 RPM
P525 Marauder-H
  • Now on a new Resist Type: “Anti-Light Armor”
  • This resist type does no damage to heavy armor, but does good damage to light armor.
  • Flak Armor protects against this kind of damage
  • Max Damage increased from 150 to 315
  • Inner Blast damage reduced from 450 to 334
  • Inner Blast damage radius reduced from 2 to 1 meters
  • Magazine Size certifications now grant 1/2/3/4 rounds per rank down from 1/3/4/5
  • Fire rate decreased from 200 RPM to 171 RPM
Proton II PPA
As part of the light armor changes we want to increase the PPAs effectiveness against light armor. For this, we are placing it on a new damage type that does extra damage to light armor, but no damage to heavy armor. Otherwise, the Proton II PPA is close to where we would like. We’re going to bring in the fall off damage ranges to better match the Basilisk and Canister, and reduce the inner blast damage radius. We are also experimenting with increasing its projectile size to see if that provides any noticeable benefit. As one of the changes to promote the Harasser getting closer, the Harasser variant of this weapon has its fall off damage occur sooner.

Proton II PPA
  • Now on a new Resist Type: “Anti-Light Armor”
  • This resist type does no damage to heavy armor, but does good damage to light armor.
  • Flak Armor protects against this kind of damage
  • Max damage decreased from 275 to 235
  • Max damage range decreased from 50 to 10 meters
  • Min damage decreased from 225 to 167
  • Min damage range decreased from 150 to 75 meters
  • Blast inner radius reduced from 1.5 meters to 1 meter
  • Projectile size increased to 200mm up from 30mm
Proton II PPA - H
  • Now on a new Resist Type: “Anti-Light Armor”
  • This resist type does no damage to heavy armor, but does good damage to light armor.
  • Flak Armor protects against this kind of damage
  • Max damage decreased from 275 to 235
  • Max damage range decreased from 50 to 10 meters
  • Min damage decreased from 225 to 167
  • Min damage range decreased from 150 to 65 meters
  • Blast inner radius reduced from 1.5 meters to 1 meter
  • Projectile size increased to 200mm up from 30mm
M40 Fury
The Fury performs well, but we want the fury to be a more distinct choice compared to other similar options. We’re going to do this by allowing increasing its direct hit damage and allowing that to do damage to heavy armor. The damage it can do to heavy armor will be higher than what it could do previously. Its blast radius will be brought to match the PPA and Marauder, but we will also increase its magazine size. As one of the changes to promote the Harasser getting closer to targets, the Harasser and Flash variant is adjusted to do less direct damage than the tank version.

M40 Fury
  • Direct damage increased from 300 to 400
  • Blast damage reduced from 550 to 334
  • Blast damage inner radius reduced from 2 meters to 1 meter
  • Blast damage outer radius reduced from 4 meters to 3 meters
  • Magazine size increased from 5 to 8
  • Ammo Capacity for Flash increased from 30 to 48
  • Certifications increased to 8 per rank up from 5
  • Ammo Capacity for Sunderer increased from 100 to 160
  • Certifications decreased to 8 per rank up from 20
M40 Fury-H & F
  • Direct damage increased from 300 to 365
  • Blast damage reduced from 550 to 334
  • Blast damage inner radius reduced from 2 meters to 1 meter
  • Blast damage outer radius reduced from 4 meters to 3 meters
  • Magazine size increased from 5 to 8
  • Ammo Capacity for the Harasser version increased from 75 to 120
  • Certifications decreased to 8 per rank down from 15
__________________
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Last edited by ChipMHazard; 2013-12-16 at 11:27 PM.
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