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Thread: Improvement: Sounds of battle.
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Old 2011-08-03, 05:40 PM   [Ignore Me] #8
Peacemaker
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Re: Sounds of battle.


The actual playing of sounds wouldn't be that taxing on the system. The server telling your client that NC Vanguard A has fired and is at a relative bearing of 258 degrees and a range of 5000 meters, play distant sound .wav Would however cause lag. Setting it up so that general recordings of battles involving just infantry, just tanks, or whatever you want would be waaaay less intensive on the server pipe.
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