PlanetSide Universe - View Single Post - gal drops/ transport gameplay?
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Old 2011-07-25, 07:31 AM   [Ignore Me] #40
Coreldan
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Re: gal drops/ transport gameplay?


Which reminds me, they mentioned about lifting the flight ceiling up, how does this go with AA? At least as NC AA Max, at times Liberators/Galaxies can fly high enough to be unable to lock on to them?

I'm aware of the lock on-hate going on in many threads and personally I like using flak weaponry more, but supposing that there will be some stuff that can lock on, it also requires that the draw distance is equally much (which can kill performance for many). Getting killed by things you can't even see is lame (although I don't mind the flail too much for other reasons)
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