PlanetSide Universe - View Single Post - SOE balancing TR MAXs!
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Old 2003-06-05, 04:13 PM   [Ignore Me] #37
Zarparchior
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I do see that, Bob (not starrider ), but if everyone was buffed instead of nerfed we'd have insane numbers for the same playstyle. What do I mean by this? Well, Side A's MAXs are too strong? Pump up B's and C's. Side B's Med assault is too damn good? Pump up A's and C's. Side C's Tank pwnz all? Pump up Side A's and B's. What do you end up with? A game in which one's average life span is 20 seconds or a game where all numerical values are doubled to compensate. For example, (illusionary change - not real) since Striker damage was upped to 300 pts of damage from the prior 150, vehicles armor has been raised from 1000 to 2000. Trippy, eh? The numbers eventually get so high that when people talk about having 5 health left after a heated battle, it'd actually be 5k.

No, by far the better way to go is the nerf train. w00t w00t! All aboard!
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