Re: The Issue of the 10%-20% Power Differentiation
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I am perfectly happy to see players modify their equipment to make it better in certain ways, as long as their is some trade off. For example, having a silencer would decrease the range of the projectile, having a under-slung grenade launcher would make the primary weapon more difficult to aim, etc
Also any alterations should cost more resources to acquire each time.
Now the 20% increase I am fine with, as long as there are trade off's. For example if you have the Reaver focused outfit as has been suggested, lets say they decide to specialise in particular on speed over anything else; a 20% speed increase would require the outfit and the individual to sacrifice armour or ammo space to get that 20% in that area.
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