Originally Posted by Kriegson
Well, this being SPAACCEEEE and all, we could presume that most anti-personnel rounds are designed to penetrate the armor that the factions wear. Flak rounds are designed to explode, in order to pepper targets with shrapnel.
By not exploding, and without the necessary designs to effective penetrate armor, it's basically just pounding them with sheer brute force, which is significantly reduced by their armor.
That I could understand. But if someone survives a direct hit with an anti-tank shell...I'm going to be skeptical.
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While I'm all for wacky sci-fi space shenanigans, because it gives this game flavor and makes it more appealing over the endless brown sea of modern warfare games, there comes a point where suspension of disbelief is compromised and it just feels ridiculous.
Watching a MAX tear apart a lumbering gunship in a few salvos then turn these fairly massive cannons on an infantry player and just watching him land successive shots for several seconds does that.