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Old 2004-08-20, 09:52 AM   [Ignore Me] #59
Madcow
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Originally Posted by Warborn
The fact that cloakers can potentially be effective in combat really doesn't change much. I've always been of the opinion that it's stupid to have a bunch of stuff all designed to do the same job. It's why Harassers and so on are all totally useless except when you can't get a tank, or something heavier. I'd be very surprised if a cloaker could outkill a grunt, assuming they were both equally as skilled, and that's probably why there aren't many cloakers, at least not compared to grunts, MAXs, or otherwise. Them getting a role is quite honestly apart from their current effectiveness right now; the reason I think they should be given more that requires their unique skills is because they're, currently, just the masters of either circle strafing with an AMP, placing a boomer and running away while pulling the trigger, running around dropping spitfires, or sprinting down to a spawn, placing a boomer, and pulling the trigger. They're cheap-shot grunts that are hard to see without an implant. Maybe I'm just crazy, but I thought a stealthing suit might be useful for, you know, stealthing missions and so on. Not boomer/spitfire runs and AMP whoring exclusively.

Either way, with the loss of being able to surge with a weapon out I don't see anymore boomer/spitfire runs, not like they were before anyway. But I guess I'll take your word for it and consider this thread unfounded based on your findings. Cloaker offensive power and DL appear to be just fine then. I'm not sure what cloakers are really complaining about then.
Thanks for not reading anything! Have a nice day! Seriously, if you can't be bothered to read what people even put down how in the world am I supposed to see your viewpoint as valid? I don't touch AMP (and talking about circle strafing with an AMP just goes to show you really don't know much about the gun), rarely use pistols, use Boomers pretty much only when I'm forced inside, use Spitfires almost exclusively as a distraction and get almost all of my kills with the knife. So how many of your comments applied to me? Hmmm. Just about none. Yet you were responding to me. Fascinating.
The example of my kill streak happened to be from earlier in the game's existence (you may have noticed that I said that the first time, but probably not) when flickering wasn't nearly as common as it is now. As a matter of fact, it only helps to reinforce my point. As to your question of why there aren't more cloakers? I'll happily give you my biased answer. Cloaking takes skill. Cloaking well takes lots of patience and lots of skill. The vast majority of Planetside has no interest in challenge, they have interest in killwhoring. Proof of this is the popularity of Dark Light. To hunt down cloakers without Dark Light is challenging, but far from impossible. Using Dark Light allows faster kills and at times incredibly cheap kills, and that attracts the player base. Of course that example isn't really needed. You only have to watch what happens every time they 'balance' a weapon to be too strong to see the player base flock like sheep to that empire grabbing that weapon and running up their kill stats as quickly as possible. It's pathetic.
I'm not looking to 'outkill' a grunt, although I'm sure there are times that I do just that. My job on the battle field is far different than the average grunt. I'm not holding down a stairwell (I can take down the first wave, but beyond that I'm helpless). I'm not rushing into the face of battle. It's a bad comparison, but it's the one you chose. My job is to get to the battle front before the battle begins, to get behind enemy lines giving myself the best opportunity to take out Snipers and AV, as well as optimizing my opportunity to mine gimped vehicles that drop back for repairs. If I'm feeling patient I can run a 4/1 or 5/1 k/d ratio, if I'm feeling less patient it's closer to 2/1 or 3/1. I'm fighting totally different battles than the average grunt though, I'm staying away from situations with large numbers of people in a confined area and therefore am not killwhoring. I'm not impressed by killwhoring. I'm happy to know it means so much to you.

Originally Posted by DeepStrikeck
I don't like the timer idea (must charge/be on for a certain time, could become very inconvienient in those times where u see the cloaker run by but you have other enemies real close), i think draining stamina to activate would work(5 points seem reasonable, 10 is a little iffy and 25 is just absured). That should cut down considerably on the DL spamming.
But see, the 'inconvenience' that you're talking about is exactly what I'm hoping would happen with the change. I want people to have to commit to going after that cloaker, and the cost could quite possible be them getting blasted by somebody they can't see so well any more. That's perfect, that is a cat and mouse game. That's the reason they built that drawback into Dark Light to begin with, but it's easily gotten around by the flickering that happens.
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