Re: Heavily Altered Amp Station on Esamir PTS
|
|
I haven't had much of a fight there, but I did a walk through. A couple comments, the new walkways between the subsections of the CY could do with being a little bit wider with a couple boxes for cover. Also, points B and C are directly related to the spawn room, but can still be flipped quite rapidly. If I may suggest, look at extending the cap times for those, somewhere between the current amount of time it requires and the amount of time needed to flip a hard spawn.
Either way, I hope that with the setup, for point B at least, leads to the return of the hold.
__________________
Smoke me a Kipper, I'll be back for breakfast
|