PlanetSide Universe - View Single Post - method specific XP?
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Old 2004-03-04, 03:13 PM   [Ignore Me] #1
DeadTeddy
Sergeant Major
 
method specific XP?


the devs are trying to make all weapons used, but with all honesty, most people would prefer using a phoenix over a punisher in most cases. they just take rexo, an MA and AV instead of the punisher.

I think it would be nice if XP would be calculated not only based on what you killed, but on how you did it.

an equation like this would be nice:

BaseXP + E_lifetime + Multiplier * (E_hitpoints/My_HitPoints + E_weapon/My_Weapon)

-BaseXP would be a certain minimum you can't get under.
-E_Lifetime is the time the enemy was alive before you wasted him. just like now, the longer he was alive the more XP you get.
-E_hitpoints is how much damage he could take. so if it's a rexo it would be like 300.
-E_weapon is a certain rating from 1 to 20 given to the strongest weapon in their holsters/spot in the veichle. inventory doesn't count. the more effective the weapon, the higher it's rating.
My_Hitpoints is just like E_hitpoints
My_weapon is a certain rating from 1 to 20 given to a weapon. a knife and a supressor for example should have a rating of 20, while a tank's main cannon is 1 or 2. reaver chainguns are around 10, and the rockets are 3-4. this is according to what you got the kill with.

the part in the brackets would calculate how hard it was to kill the guy, and the result would be multiplied by a certain multiplier.

in the end, you will see fresh spawners aren't worth much to a max with their little suppressors, maybe 50 XP at best. but taking out a rexo with a knife or a reaver with the prowler chainguns really pays off.

what do you think? maybe HA won't be so popular and people will start using buggies more in heavy battles.
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