Originally Posted by FIREk
But it won't. I may be wrong, but it seems like a complete pain in the ass to implement and optimize for performance. It's a cool idea, but I think client-side vision modes are more realistic.
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It actually wouldn't be too resource intensive if it was done the L4D way. From a 3rd party perspective, you only see the beams but they don't really light anything, meanwhile from FP view, it would.
And see above. The Forgelight engine was designed for MMO's, which may or may not include multiple dynamic sources of volumetric (flash)lights.