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Old 2013-01-03, 11:14 PM   [Ignore Me] #399
Ellipson
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Re: Huge Outfits and PlanetSide 2


As the leader of a small outfit (usually 8-10 guys on TS running 2-3 squads filled out with public members), we've done several things to mitigate the fact that we don't have the numbers of larger outfits.

Talk to your fellow outfits! We regularly communicate with all the other VS outfits on Mattherson like GOTR, TEST, AT, VR, NNG, among others and figure out where they are and what they're doing at a specific time.

There's no mission system, but there's plenty of ways to create your own small missions, especially when you're working in concert with a larger outfit.

For example; Mattherson just had quite the epic battle for VS to keep their continent lock on Indar. All of the available outfits pulled back to Indar from other continents to save our lock and fought a huge pitched battle centered around a back and forth from Peris Amp to Ceres Farms. We assisted pushes by having everyone do the same thing (pull AA at the same time and clear the skies, or pull AT and volleys of lockon rockets to kill tanks).

We also created our own objectives similar to dropping behind lines from PS1. At one point on the final Peris push that kept the base for us, we had a pair of squads drop on the Vertical/Horizontal shield generators by having a squad leader ditch a Scythe above them in a LA kit and drop a beacon on top while the rest of the squad sat on the Deployment screen. We overloaded the gens and then held that position for as long as we could.

As it turned out we got pushed off one of them right as GOTR/TEST rolled up, but the fact that the NC had sent a huge amount of guys at our generator meant that our buddies were able to get in the courtyard a lot faster because the enemy was focused on us.

We did this again at Hvar; we had all 3 squads use instant action to get there, dropped the shield gens, and held them for as long as we could. We were about to lose our hold on everything when GOTR rolled up and finished the job for us. We were all set to do it again at Tawrich before the hex-crashing stuff ruined our night.

Did we single handedly win these fights? No. But we were certainly contributors in that we ruined potential defensive positions by focusing our efforts and working in concert with other outfits.

I would love to see more sub objectives, more defensible positions, and everything else discussed in this thread; I think all of these things would benefit everyone playing PS2. We have our nights where things aren't working as smoothly as they were tonight and we grumble about our lack of numbers too. But we see light at the end of the tunnel, and things will only get better if we continue to raise our voices constructively in support of more depth in PS2.

Additionally, if you're thinking about opening up your squads to public members in order to bolster your numbers (we have a max of 6 guys to a squad with the rest as publics, with 80% of our tactical talk ingame and TS more for bullshitting and overall strategy), I highly encourage it. We've been running purely open squads for the last two weeks, and two things have happened:

1. It's helped us take objectives we wouldn't otherwise be able to take thanks to herding the publics toward waypoints (not to mention recruiting opportunities and generally helping to organize your empire)
2. As we've done it more, we see the same faces over and over again and have generally seen the quality of our public members rise as people realize we're talking and coordinating.

Yeah, the ingame comms can be a pain to use, but that's been the big difference maker for us.

Last edited by Ellipson; 2013-01-03 at 11:32 PM.
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