PlanetSide Universe - View Single Post - Community Clash Season 1 – Lane or Single Base Combat Format?
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Old 2013-11-08, 07:23 PM   [Ignore Me] #5
robocpf1
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Re: Community Clash Season 1 – Lane or Single Base Combat Format?


I think a lane would be preferable to a single base, for 24v24. The tug-of-war mechanic is nice for that, and gives a more varied style of play. I agree with the poster above who suggested multiple neutral bases, except with the caveat that if you only have a couple of cameras, it's harder to keep track of all the action.
Teams should be able to have some ability to make "strategic" choices on a bigger scale than simply which capture point to attack, but that needs to be balanced with the ability to cast the match. I think ideally the fighting should be focused at a handful of locations, with the teams' ability to select and play those locations making a huge impact on success or failure, if that makes sense.
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