PlanetSide Universe - View Single Post - New single person mechs designed from scratch for PS2
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Old 2011-07-22, 12:57 AM   [Ignore Me] #72
Sirisian
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Re: New single person mechs designed from scratch for PS2


Originally Posted by Talek Krell View Post
I think we must have fundamentally different understandings of why the BFR failed. The fact that it was (I'm told) hilariously OP at launch merely amplified the underlying issue.
The problem with the BFR is that it's a single player vehicle in a multi player game.
Note that I said player, not person. Lightnings pull back to repair crews to get fixed. The BFR has regenerative health. It doesn't need air support, or armor support, or infantry cover, it can do all of those things on its own. It doesn't need to be transported, or saved from difficult situations, it can autorun. And fly(). In the jigsaw puzzle of Planetside, it's a piece with 4 flat edges. Sony tried to fix it by nerfing it, but it's broken fundamentally because it's anathema to the idea behind the game. Team based combat on a strategic scale.
Why are you talking about BFRs? Read the original post. This thread isn't about BFRs at all. You're confused apparently. Seriously you're way off. Infantry and maxes can go inside where vehicles can't. If we have urban areas and judging from the bases built into walls you're thinking of mechs as some kind of indoor vehicle which it isn't.

Not to mention it sounds like you've never used a BFR. It has regnerative shield actually. The armor isn't regenerative, but that's kind of obvious if you've played the game. My concept just has armor. I randomly said an upgrade could include a momentary shield that would drain the energy bar for momentary protection.

I already said explicity that with my design with just double the armor of a lightning it too would need to pull back and repair when it's components were damaged. In fact it's designed to survive even if its weapons are destroyed. (Shooting a decimator at an arm would destroy it essentially and eat into the total armor bar like normal).

Also with this concept it would need air support. Taking a packet of rockets to it or mosquito fire would literally destroy components or damage them. Their barrage of rockets on the shoulders would only be effective with an AA upgrade of sorts. (Like an ammo type the player could unlock). Not sure if you've used a Reaver from dive bombing and quick attacking a vehicle is ridiculously easy.
Originally Posted by Talek Krell View Post
Your mechs have that same feel. They're superfluous. They don't fit unless you try to hammer them into the spot currently occupied by infantry and maxes. If they're strong enough to do their jobs, no one with the cert points will bother to use infantry or maxes. If they're nerfed enough not to threaten balance, no one will use them and they'll be wasted development resources.

If the only reason you want these is because "mechs are cool" then my equally well reasoned reply is "not really".
Infantry and maxes can go inside. The game is around 50% indoor and 50% outdoor fighting. So yeah not replacing infantry or maxes. Try again.
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