Re: Ideas for the "Rich get richer" problem
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It is important to have some kind of mechanic in place but hopefully we can all agree the PS1 solutions for population balancing and resource control were, for the most part, dreadful. I do not want to be fighting anyone who has 20% more health than I do. Similarly a system which leads many of the 'veteran' players to switch to the underpopulated Empire because they are receiving superior benefits is also daft.
In 2012 there must be a more elegant solution than tying dramatic benefits to the individual to a system over which the individual has little control.
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