PlanetSide Universe - View Single Post - Cont Lock finally?
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Old 2014-06-08, 05:28 AM   [Ignore Me] #73
Master Sergeant
Re: Cont Lock finally?

Originally Posted by Muldoon View Post
I actually don't like Anti-Personnel mines either, and think they're pretty cheap too. I'd love to remove them from the game, or make them give more feedback so people have a better chance of not dying to them. But the difference is vehicles have a large cooldown and resource cost. If you mine a pad, they essentially waste resources, where you can just respawn as a player. And people can't learn to play vehicles in combat if they never get a chance to spawn.
Can we get a clear indicator - or make it impossible - to deploy mines in an area where they will blow up ?
I must say I get annoyed putting them further and further away from a vehicle bay so they don't go boom.

It's just as annoying having your mine wasted as a vehicle.

On that note - in many cases a player is pulling a vehicle away from a fight. That means they can take the time to CHECK the vehicle pad.
Vehicle blows up once - you take the hint. Sometimes I forget to check but there are a few players that obviously know the auto-drive routes and put them down perfectly.
This seems perfectly fair play to me. The trade off between time to check and actually bothering to do so .. not to mention the likelihood and frequency of spawning vehicles.
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