Originally Posted by somers
Ah ok, so basically most "F2P" games. Except Higby already stated all buy-able stuff will only be for aesthetics.
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Im not an expert on this so pls forgive my incompetence but a game like ps2 with decent graphics coded to support hundreds of player in one area and as an fpsmmo which you rarely find somewhere else I wonder how it works to go f2p from the beginning? How to produce/ finance an online game strictly by an income of the player's needs for aesthetics??