PlanetSide Universe - View Single Post - How does buying weapons work?
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Old 2002-12-03, 08:49 PM   [Ignore Me] #11
Major General
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The things which take Certs are:

Tools (Skills)

So, I agree, around 9 seems about right. A regular gunslinging ground-grunt might have 4 or so weapon skills, two armor ones (MAX and Heavy), and the rest in some kind of utility and perhaps buggy piloting also. They should have enough that people can have some diversity to do different things with one character, but few enough that you NEED to specialize if you want to actually have a specific job as something. For instance, someone with only a Stealth Suit Armor Cert shouldn't go too crazy with their weapon Certs. They can only hold very limited weapons while wearing a Stealth Suit, so investing in a bunch of rifles and anti-vehicle weapons is a waste.
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