PlanetSide Universe - View Single Post - Dual wield pistols yes or no?
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Old 2012-03-19, 04:23 PM   [Ignore Me] #46
Trolltaxi
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Re: Dual wield pistols yes or no?


Originally Posted by Hoodlum View Post
LOL were still playing a game here and just because you don't or possibly can't do it in real life doesn't mean you shouldn't have the OPTION to do it I don't see maxes which by the way can dual wield walking around in real life does that mean we should take them out of PS2 ? .... if it was a side grade would it really bother you that much ? Also adding animations for dual wielding would be a lot less work then vech animations because they didn't build them into the models
Just because you could have, doesn't mean you should have.

Why not using banana rifles? Why not using little wings for everyone? Why not having 4 arms for everyone all with a 38 S&W? Why not having personal nuclear grenades for every cloacker? Why not giving katanas to everyone that cut through the armour instakilling anything smaller than a Vanguard? Why not homing throwing knives?

Planetside has its own logic, based on some presumptions like you may have shield or you may respawn. These are significant differences influencing everything from the backstory till the tactics used on the battlefield. But the characters have pretty similar capabilities like you and me. They need to aim down the sight to score a hit. They get blind when they face the sun. They get damage when they fall from high... Jet Li or Neo or Christian Bale in the movie Equilibrium may be fine with doublewield guns, but that's out of reach for most people.

And that's the point where it doesn't fit in PS lore. Those soldiers are not superhumans. A Hello Kitty sticker on your gal would not fit the lore either. You could have it, but you shouldn't.
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