Originally Posted by Bags
Q: How will the command system work? Going from the fact commanders will be able to create custom missions for squads and such, will there be a more merit-based system for commander-ascension? Or the same command-experience system in Planetside 1 which ends up with more commanders than actual soldiers?
Matt: it's not based on CR like in Planetside. There are a couple paths to being a commander. One is through the cert tree, there will be several leadership related skill trees that you can progress through - progressing these means sacrificing progressing in other, more direct combat orientated roles, so those players who want to be commanders will have to be dedicated.
You'll also be able to access some of this stuff through the outfits system, more details on that portion in the future.
================================================== =====================
|
Awesome. Especially the part I quoted. This is really pretty much the best way to balance CR - having to sacrifice direct combat-oriented skills.
Maybe these guys actually know what they're doing