PlanetSide Universe - View Single Post - Niche vs customizable vehicle roles.
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Old 2012-06-28, 01:11 PM   [Ignore Me] #18
Haro
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Re: Niche vs customizable vehicle roles.


The OP's thread is poorly worded, does not make clear or concise arguments, and cites a video that, while funny and somewhat educational, doesn't fully address the issue at hand because it refers mostly to a mixed-up, poorly communicated design process rather than effectively argues against the role of multi-role vehicle chassis.

1. In contrast to the portrait painted by Pentagon Wars, the Bradley has actually become one of the most successful fighting vehicles in the world, a class of vehicles that was well-established even before the first Bradley designs. Though it was subject to a tortuous initial design and subsequent redesign processes, the modern Bradley demonstrates, without a doubt, the effectiveness of a multirole platform. Many other vehicles are based on previous designs: Russia's ZSU Self-Propelled AA systems were based heavily off of T-60 chassis, Germany's Gepard is based off of the Leopard Chassis, American AA vehicles are typically re-purposed Bradleys and Humvees, etc.

2. It needs to be stated that in a game, concerns of hull design are a distant second to gameplay. Vehicles are not limited by physics, and can be as heavy or light, strong or weak, and as fast or slow as they need to be with no regard to the physical design. We have ATV's with rocket launchers on them, that alone demonstrates this far better than any other design in the game.

3. We don't really know how these vehicles are going to be implemented. An AA vanguard may be faster or lighter than an AT vanguard, or vice-versa. There is nothing that states that a vehicle's weapon selections cannot influence other parts of their performance. Talk of a four-barrelled Prowler mod makes me believe that extensive visual modification of tanks is possible. As we have seen no visual examples of tank cannon variants (that we know of, at least) and the game is still in alpha/closed beta, we could see mods that make extensive visual changes to differentiate between vehicle models.

4. Plenty of people think of balance in these forums. Indeed, balance seems to be the primary issue, even though we don't really know a whole lot about what we're "balancing." Don't think your special or above everyone else in that regard, that's more than a little obnoxious.
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