PlanetSide Universe - View Single Post - Niche vs customizable vehicle roles.
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Old 2012-06-29, 07:38 AM   [Ignore Me] #25
Figment
Lieutenant General
 
Re: Niche vs customizable vehicle roles.


Originally Posted by Synapse View Post
Nice video, but your thread is useless without specific vehicles/niches to discuss. Without that it's a long roam through all possible niches with no particular discussion on any of them, and I expect a wasted thread.
There have been plenty of specific examples in this thread. The point of this thread is is about general game unit design philosophy, principles and insight. It's about how a dev should approach developing a (new) unit and how to fill in a (new) unit's role into the actual design of a unit, rather than just cramping it into any already available unit.


That means it's a very general and very philosophical topic. Meaning focusing on something specific is irrelevant and distracting, as people would think the whole thread is about that particular thing and that's not the point. People would never learn from it because they'd look at unit design on a case by case basis, rather than understand the principles behind it.

It's possible to debate which niches are and which are not possible to lob together, however, that's best left for another thread.
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