PlanetSide Universe - View Single Post - anti air
Thread: anti air
View Single Post
Old 2004-09-09, 09:37 PM   [Ignore Me] #15
Thunder_Hawk
Corporal
 


Hows with for an idea: remove the current weapons for Reaver. make the weapons be dual cainguns that fire something like Depleted Urianuim. that way, it would be more accurate agaisn't vehicles, keeps with ability to attack air targets (is would still be as slow compared to the skeeter), and reduce it AI effectiveness. Maybe have some sort of bombs it carries from light ground suppresionagaint Infantry. There wouldn't me many of them in default loadout. then the air model would be:

Mosquito: Air Supiority
Reaver: All Around ground attack can do everything, but not as well as everything else
Liberator: Med bomber

As aposed to the Reaver the only aircraft needed. The Reaver would still be the best choice for Close air support. it would be able make tanks run away, but still be threatend by SGs and AA maxes.
Thunder_Hawk is offline  
Reply With Quote