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Thread: Gameplay: Artillery!
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Old 2012-07-27, 05:23 AM   [Ignore Me] #21
Harasus
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Re: Artillery!


Originally Posted by Novice bot View Post
As a person who loves doing artillery, no, I do not see where they are going after. Its a playstyle. I can't actually see where I'm bombing, but I can estimate where I'm bombing. When I see that I score a kill, I know it hit the spot I thought it should, or at least I think I did.
I do not have anything against artillery, but the dev team wants to make this more of an action-oriented game. With artillery you do not actually do much action, you mostly guess where to shoot, and then you fire, wait for the cannon to reload (Likely to take awhile) and then fire again.

It is probably the most passive role you can ever think of.
It might be possible to make it good, with a lot of job (For example, making reloading a more complicated process through different sections, and aiming/spotting having a sophisticated system for co-operating), but will SOE bother?
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