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Thread: Improvement: Tank destroyers
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Old 2012-01-23, 11:12 PM   [Ignore Me] #12
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Re: Tank destroyers

Originally Posted by Furret View Post
If its a one shot kill, its not a good idea. Nobody wants to go over a hill and instantly die because some guy was sitting on the other side with a destroyer. The counter to an armor push should be a bigger armor push imo. Not turning this into a rock-paper-scissors fight.
Okay, there's another reason why I like this idea that I forgot to mention.

On both the attacking and defending sides, it would emphasize the importance of intelligence and communication.

And about the rock-paper-scissors comment, I respectfully disagree.

While I do think it should be more complex than that, the reason why hard counters exist is so that it gets the team working together more. You can't be a one man hero army whatever. There are(or at least there should be) things that force teams to diversify their roles.
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