PlanetSide Universe - View Single Post - "Healing beams" for the Medic/Engi
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Old 2012-06-05, 08:12 PM   [Ignore Me] #17
IMMentat
Contributor
First Sergeant
 
Re: "Healing beams" for the Medic/Engi


Originally Posted by elfailo View Post
How far do they go?

How fast do they heal?

Does their rate of healing/repairing accelerate depending on movement & other factors? (like taking damage mid-heal)

Is there a cooldown?

What are trade-offs for medic (and engineer) class?

Will they stack?

etc etc etc
Underlines are my edits.

I want triage support (out of combat) rather than heal-bot players, but it seems I probably won't get my wish there.
Here's hopeing that PS2 is not the new heavy/medic spamfest (boomers will help for indoor areas, wait a bit then splat goes the medic).

TTK is pretty fast for most targets so unless the healghuns are really ramped up then massed/focussed fire should kill any meatshield quickly enough leaveing a weaponless medic as the second line of attack (bullet magnet).

Last edited by IMMentat; 2012-06-05 at 08:25 PM. Reason: Noob mistakes :p
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