PlanetSide Universe - View Single Post - Ideas for the "Rich get richer" problem
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Old 2012-03-23, 05:09 PM   [Ignore Me] #12
Ruwyn
Corporal
 
Re: Ideas for the "Rich get richer" problem


Originally Posted by Jonny View Post
Nanite Systems charge 50% tax rate. The more one empire owns the higher tax they charge because its in their interests to keep the war going....or something.
Along these lines is what I was thinking. Make a tax system that can be written in as "maintenance costs" for the story line.

If each "hex" in a territory was worth 10 units of X resource you could do something like:

0-9 hex = 0 tax
10-19 = 1 unit tax (faction would get 9/10 units)
20-29 = 2 unit tax (8/10)
etc.

You could break this down by resource type even further so factions would then target key resources that aren't yet highly taxed. A tax cap would have to be put in place of course or you could let it hardcap out (where it no longer pays to take more territory since you will make less then if you didn't have it).

The best would probably increase the "tax" for each block of 10 and not as a whole. So it would basically act like diminishing returns. So in the example above if you have 23 hexes worth of a single type of resource:
No tax = 230units
increasing tax to all hex = 184
tax hitting just those in the block of 10 = 212

Adjust the rate as needed.
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