2009-10-25, 04:19 AM
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[Ignore Me]
#5
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Major
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Re: What do you think of this? (Class System)
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Originally Posted by Nubcake and Tikuto
- like REXO having a Darklight--
I'm not sure about giving rexo darklight. Considering that its almost a required armour cert to have, if the devs stuck with the current armour layout I think that this would go a good way to murdering the infiltrator as a playable class bar the hardcore few. I don't complain about plugging in adv. targeting however.
In PlanetSide NEXT I expect Infiltration suits would be a hell lot more fun yet remain balanced. By having Darklight as a helmet feature for both REXO and MAXs, which can be temporarily disabled with EMP, may help maintain balance. I think it's an awesome yet balanced alteration from PS1.
- Infiltration suit also having Darklight helmet (but can only use when uncloaked) and a new intergrated "External Bionic" to boost melee strength and movement speed ("surge"), weapon and accessory restrictions
No complaints here. But you can't fit a hamster in the backpack space they have, maybe a slight increase?. Maybe they will, and maybe those armor-restrctions would apply that I mentioned in previous post, and so I would accept Infiltrations suits having more inventory space than they do in PlanetSide1 ONLY under certain conditions.
- All MAXs having a Personal Shield renamed as Epoxy Nano-Hardener, all able to fly like VS MAXs and their own unique ability (definately change NC's shield ability). VS MAX being most significantly agile, TR MAX able to actively pour-out excessive damage by entrenching and instantly entrenching after free-falling, and NC MAX able to withstand most damage with their enhance Epoxy Nano-Hardener.
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Epoxy Nano-Hardener - a personal shield for mechanical and metallic armory which is applied on the surface and activated from an energy source using complex circuitry. It hardens their material and excess energy creates a surface-shield.
Originally Posted by Nubcake
Just a note. I have noticed that whilst I said I wanted to get rid or severely limit the 'universal soldier' type of build I've basically left that option in with the hypothetical 'Grunt' and 'Cavalry' roles. I only noticed earlier. I'm not going to edit the original post, I want to see how this thing evolves. I will say 'Bugger!' and note that yes, it is a rather major error. So split the grunt into 2 roles one with HA the other with AV and cavalry, probably remove the HA and AV but allow the use of rocklets and thumpers. Again, oops.
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Maybe something new would appear in PlanetSide. They may work towards a role or create their own new roles/titles. At the end of the day I very much doubt I'd care about having a title - just my role will do!
Last edited by Tikuto; 2009-10-25 at 04:40 AM.
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