Originally Posted by Razicator
I feel like Virulence is on the right track here explaining that. In the liberator clips, the explosion and smoke covered practically a whole corner of the base. I can't imagine one shell from a lib doing aoe damage that wide suggested by the graphics. Perhaps the shaking camera limit is much wider than the actual explosion radius, making it seem like a player was right next to an explosion when really it was a bit farther away.
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It could be that, especially with the liberators XBOX HUGE explosion effect, that did pass through my head but the incident with the mag spending a good 30 seconds shooting up a MAX and landing quite a few shots in a close radii around it to no effect and the general Flak tomfoolery I wondered if the AoE was still glitchy or incomplete.