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Click here to go to the next VIP post in this thread.   Old 2012-04-20, 01:35 PM   [Ignore Me] #228
Malorn
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PlanetSide 2
Game Designer
 
Re: NPC's in planetside?


Can't serve two masters. Either they make a game for PvP or they make a game for PvE. Games that tried to do both succeed in doing neither well. It also splits the playerbase between those who do PvE and those who do PvP. Energy spent on one is energy that could have been spent making the other better.

Do less; do better.

Planetside was awesome because it was PURE PvP. It's one of the very few MMOs that has been pure PvP. That is one of the reasons for its success. The developers don't have to balance PvE crap. They don't have to try to equalize rewards of PvP and PvE. They don't have to balance abilities for PvE and PvP. They don't need to bother with that whole level crap. This has been a thorn in the side of games for a long time. When you try to balance two fundamentally different things one or both suffer.

Planetside also showed us that Pure PvP can thrive and be awesome. It showed us that we didn't need PvE. It is a losing prospect in a PvP game to have PvE. Why? Because you want all of your players engaging in PvP content. Anyone not engaged in PvP is effectively removed from the game. That's one less person in the big battle. One less person in the squad. It takes the focus away from the core concept of an endless war among players and distracts them with something completely unnecessary.

Players are the content in Planetside. All they need to do is focus on making our interactions more rich. Any effort spent deviating from that core principle is the wrong direction for Planetside.
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Last edited by Malorn; 2012-04-20 at 01:36 PM.
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