PlanetSide Universe - View Single Post - Infiltrator Recon Device XP Coming Soon
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Old 2013-04-27, 01:00 AM   [Ignore Me] #14
Helwyr
Sergeant Major
 
Re: Infiltrator Recon Device XP Coming Soon


Originally Posted by AThreatToYou View Post
It also increases the value of player strategy by giving them more choices. Incentives will just make the metagame value of XP reflect the value of the strategy better. Keep in mind that everything in this game is done by players. Someone had to bring that sensor and someone has a chance to destroy it.[...]

It adds a complexity that can remove other complexities. Adding strategies to a game doesn't simplify it.[...]
Having access to Scout Radar is trivial, it's cheap, readily available, and shared with everyone in your faction. There's no great player strategies going on here.

What does it add in terms of complexity in being able to see all your opponents on the minimap? This sort of implementation of radar mechanics is a pure reduction of player strategy choices. Seeing everyone on the mini map is the removal of player options and the impact of certain player skill on gameplay.

Radar is to a player's situational awareness, observation, and concealment/evasion skills as aimbots are to a player's twitch skills.

I'm all for Intel gathering tools so long as there's counters, but in the end it should be a player's ability and the way they utilize that ability that has the largest outcome on game play... not game mechanic crutches like radar and aimbots that do all the work for the player.

Last edited by Helwyr; 2013-04-27 at 01:01 AM.
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