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Old 2013-12-16, 11:20 PM   [Ignore Me] #5
ChipMHazard
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Re: PU02 Patch Notes


VS Assault Rifle Changes
H-V45
  • This weapon is receiving the standard 0.75x weapon adjustments
  • Vertical recoil increased from 0.2 to 0.245
  • Hip fire accuracy reduced
  • Crouch: 1.0 to 1.125
  • Crouch walk: 1.5 to 1.75
  • Running: 2.0 to 2.25
CME
  • Reduced maximum recoil angle. Makes initial burst more accurate and predictable, and overall recoil more consistent.
  • Equinox VE2 Burst
  • Standard burst weapon accuracy improvements
  • Aimed accuracy improved from 0.1 to 0.06
  • Horizontal recoil reduced from 0.175 to 0.17
  • Reduced maximum recoil angle to make burst angle more consistent

VS Carbine Changes
Pulsar C
  • Improving short reload to better match rate of fire
  • Short reload from 1.82 to 1.67 seconds
  • Solstice Burst
  • Standard burst weapon accuracy improvements
  • Aimed accuracy improved from 0.1 to 0.06
  • Horizontal recoil reduced from 0.175 to 0.17
  • Reduced maximum recoil angle to make burst angle more consistent
Serpent
  • Recoil is being increased. This weapon previously had too little recoil for its rate of fire.
  • First shot recoil increased from 2.5 to 2.75
  • Maximum horizontal recoil increased from 0.25 to 0.275. Minimum horizontal recoil remains the same at 0.25.

VS LMG Changes
All VS LMGs
All VS LMGs now match the LMG standard of having a 0.2 crouch move COF and a 0.4 stand-move LMG COF. The VS carbines and assault rifles retain their high moving accuracy because it offsets them having lower magazine sizes and a lower than average rate of fire, which are traits that the VS LMGs don’t share.
Orion
  • This weapon is receiving the standard 0.75x weapon adjustments
  • Long reload improved from 4.0 to 3.655 seconds
  • Short reload increased from 3.045 to 3.28 seconds
  • First shot recoil increased from 2.15 to 2.25
  • New minimum hip-fire accuracy: 2.25
  • New maximum hip-fire accuracy: 3.5
VX29 Polaris
  • Small improvements to reload speeds and full auto-accuracy
  • Long reload from 5.1 to 4.925 seconds
  • Short reload from 4.0 to 3.925 seconds
  • Reduced maximum horizontal recoil drift
  • New minimum hip-fire accuracy: 2.25
  • New maximum hip-fire accuracy: 3.75
Pulsar LSW
  • Increasing vertical recoil so that it better matches the weapon’s rate of fire. This weapon previously had a recoil value that was the standard for most 650 RPM LMGs.
  • Vertical recoil increased from 0.3 to 0.335
  • First shot recoil reduced from 2.75 to 2.45
  • Short reload improved from 3.2 to 3.09 seconds
  • Reduced maximum horizontal recoil drift
  • New minimum hip-fire accuracy: 3.25
  • New maximum hip-fire accuracy: 4.25
SVA-88
  • Lengthening reloads to match 0.75x move speed weapon standard. This weapon is not receiving the 0.75x moving accuracy penalty because of its lower rate of fire.
  • Long reload increased from 4.18 to 4.7 seconds
  • Short reload increased from 3.065 to 3.38 seconds
  • Vertical recoil reduced from 0.45 to 0.44
  • First shot recoil increased from 1.5 to 1.75
  • Max horizontal recoil increased from 0.2 to 0.225
  • New minimum hip-fire accuracy: 3.0
  • New maximum hip-fire accuracy: 4.0
Flare
  • This vertical recoil reduction gives the weapon the same full-auto recoil as the other weapon in its rate of fire class, just in a slightly different pattern.
  • Vertical recoil reduced from 0.45 to 0.44
  • New minimum hip-fire accuracy: 3.25
  • New maximum hip-fire accuracy: 4.25
  • Tweaked the code that unlocks the secrets of Vanu. It is now 593-754-8133.
Ursa
  • Small reduction to reload speeds to match the damage output of other weapons in its class. Small increase to accuracy so to better offset its lower rate of fire.
  • Short reload from 3.6 to 3.72 seconds
  • Long reload from 4.5 to 4.7 seconds
  • Vertical recoil reduced from 0.4 to 0.395

VS SMG Changes
Eridani SX5
  • The below damage change is as overall improvement to the Eridani’s damage curve.
  • Min damage range increased from 6 to 10
  • Max damage range reduced from 42 to 40

VS Pistol Changes
Cerberus
  • Improving accuracy and magazine size. This weapon’s limiter at range is now lower damage instead of lower than average accuracy
  • Magazine size increased from 8 to 10
  • Ammunition capacity increased from 56 to 60
  • All aimed accuracy states improved from 0.6 to 0.3
  • Hip accuracy improved
  • Stand: 1.5 to 1.0
  • Stand move: 2.0 to 1.5
  • Min damage reduced from 125 to 112

VS MAX Changes
Blueshift
  • Reducing reload speeds to match damage output of the other MAXes
  • Long reload from 2.7 to 2.8 seconds
  • Short reload from 2.0 to 2.3 seconds
  • Nebula
  • Reducing short reload speed to match damage output of the other MAXes
  • Short reload from 2.15 to 2.3 seconds
  • Cosmos
  • Improving the damage output over time
  • Long reload from 3.2 to 3.1 seconds
  • Short reload from 2.4 to 2.1 seconds

VS Battle Rifle Changes
Eidolon
  • Improving damage at range and long reload. The damage improvement increases this weapon’s performance at range against targets with nanoweave armor equipped.
  • Improving damage at range and long reload
  • Minimum damage increased from 200 at 65 meters to 225 at 75 meters
  • Long reload improved from 3.5 to 3.4 seconds

NS Weapon Changes
NS-11a and NS-11c
  • Improved angle so initial burst is more accurate (no shots land on right side) and overall recoil is more controllable.
NS-15m
  • Same burst improvement as above NS-11 weapons. This weapon is also receiving a small increase to horizontal recoil drift because it was incorrectly set too low before. It now matches the other NS full-auto weapons.
  • Reduced maximum recoil angle
  • Very small increase to horizzontal recoil drift
  • Minimum hip-fire accuracy remains unchanged at 2.0
  • New maximum hip-fire accuracy: 3.25
All Bolt-Action Sniper Rifle Changes
All sniper rifles have been adjusted to have better defined 1-shot headshot kill ranges. Reload speeds, damage, and other stats have been adjusted to match.
NC14 Bolt Driver, TR M77-B, and VS XM98
  • Max damage reduced from 750 to 650
  • Min damage changed from 550 at 750 meters to 400 at 350 meters
  • Long reload improved from 5.0 to 4.6 seconds
  • Short reload improved from 3.5 to 3.0 seconds
  • 1-shot headshot until 250 meters
NC SAS-R, TR TSAR-42, and VS Ghost
  • Long reload improved from 4.5 to 4.0 seconds
  • Short reload improved from 3.15 to 2.8 seconds
  • Max damage reduced from 750 to 700
  • Min damage changed from 550 at 750 meters to 400 at 265 meters
  • 1-shot headshot until 200 meters
  • Removed sway when using low powered optics
NC LA80, TR SR-7, and VS V10
  • Long reload improved from 5.0 to 4.7 seconds
  • Short reload improved from 3.75 to 3.1 seconds
  • Max damage reduced from 750 to 650
  • Min damage changed from 550 at 75 meters to 400 at 350 meters
  • Bolt time increased from 1.3 to 1.395 seconds
  • 1-shot headshot until 250 meters
NC EM4 Longshot, TR RAMS .50M, and VS Parallax
  • Long reload improved from 6.0 to 5.575 seconds
  • Short reload improved 5.0 to 4.72 seconds
  • Max damage changed from 800 to 700
  • Min damage changed to from 550 at 100 meters to 400 at 400 meters
  • 1-shot headshot until 300 meters
All Semi-Auto Sniper Rifle Changes
NC Gauss SPR, TR 99SV, and VS VA39 Spectre
  • Long reload improved from 3.6 to 3.3 seconds
  • Short reload improved from 2.6 to 2.22 seconds
  • Improved recoil angle so it will more consistently pull to the right
NC Impetus, TR KSR-35, VS Phantom
  • Long reload improved from 3.6 to 3.3 seconds
  • Short reload improved from 2.6 to 2.22 seconds
  • Removed sway weapon using low powered optics
NC Shadow, TR HSR-1, VS Nyx
  • Long reload improved from 2.9 to 2.76
  • Short reload improved from 2.0 to 1.95
  • Min damage range increased from 65 to 75 meters
All Scout Rifle Changes
NC Stalker, TR SOAS-20, VS Artemis
  • Long reload improved from 2.9 to 2.45
  • Short reload improved from 2.0 to 1.865
  • Improved hip accuracy by 0.5 in all states
  • Min damage range reduced from 65 to 60 meters to match the other weapon of the same damage model
Rocket Launcher Changes

Damage Reduction
  • All launchers have been reduced in damage so that they better interact with flak armor. The resists on the vehicle side have been modified to match, so all launchers will still be doing the same damage against vehicles as before, with the exception of the Annihilator which got a damage increase.
  • The Annihilator is getting a damage increase because it already had two downsides, it lacks lock-free fire and it has a longer lock time. We’re removing the third downside.
  • Default launcher damage = 1135
  • Decimator and Engineer anti-vehicle turret damage = 1335
  • All lock-ons, except the TR Striker, damage = 1000
  • TR Striker damage = 335
Lock-on changes
  • All lock-on ranges have been reduced to better match the effective attack ranges of infantry versus vehicles
  • Ground lock-on range reduced from 400 to 300 meters
  • Air lock-on range reduced from 500 to 450 meters
  • Close range lock-on times are now faster to better fit the risk/reward gameplay between infantry and vehicles.
  • All launchers will use their fast lock time if the target is within 100 meters
  • The lock time will then scale linearly to the far lock time at 300 meters
  • The far lock time is always used if the target is farther than 300 meters away
Dedicated anti-tank launchers
  • Fast lock time: 1.5 seconds
  • Far lock time: 2.0 seconds
  • Dedicated anti-air launchers:
  • Fast lock time: 1.0 seconds
  • Far lock time: 2.2 seconds
Annihilator
  • Fast lock time: 1.5 seconds
  • Far lock time: 2.5 seconds
Striker
  • Fast lock time: 2.0 seconds
  • Far lock time: 2.25 seconds
  • Rocket velocity changes
  • Rocket acceleration has increased to make hitting moving targets easier. Rocket speeds and gravity have been adjusted to match.
Default Launcher
  • Launch Speed: 35 m/s
  • Acceleration: 40 m/s
  • Max speed: 85 m/s
  • Gravity: 2
Decimator
  • Launch Speed: 30 m/s
  • Acceleration: 40 m/s
  • Max speed: 60 m/s
  • Gravity: 2.5
  • Dedicated anti-air and anti-vehicle launchers
  • Fired rockets will no longer accelerate if fired without a lock
Other miscellaneous changes
  • Max aimed accuracy now matches the majority of other weapons in the game at 3.0, increased from 2.0. This has no impact on most movement states. The exception is firing while jumping, which will be less accurate now.
  • Reduced hip accuracy of all rocket launchers that can fire without a lock. They now all match the below. The previous hip accuracy was too high for weapons with this much damage output
  • Crouch: 2.5
  • Crouch move: 3.0
  • Stand: 3.0
  • Stand move: 3.5
  • This is an increase of 0.5 to the decimator and 1.0 to all other launchers
  • Added an upward kick angle to all launchers when firing while aimed. This gives all launcher projectiles a more natural arc that can be learned
  • Fixed a bug that was causing launchers to reach their aimed accuracy before the iron sight duration had finished
  • The Striker and Annihilator no longer have predictive tracking. Their projectiles now fly like the other lock-on types (they shouldn’t hit vehicles behind cover now)
NC Phoenix Launcher Changes
  • Reload speed is now faster at 4.7 seconds, down from 5.2 seconds.
  • Mana Anti-Vehicle Turret Changes
  • Projectile lifespan was reduced from 15 to 10 seconds. This drops its max range to match the AV turret’s render distance.
  • Blast damage reduced against infantry to match its intended role as an anti-vehicle weapon
  • Max damage reduced from 1000 at 0.5 meters to 500 at 0.35 meters.
  • Gravity value of 2 added. This only applies if the rocket is no longer controlled.
Underbarrel Grenade launcher Changes
  • Damage and accuracy values have been adjusted. The previous values were too strong for a weapon that has no resource cost limiter. The biggest change here is that an indirect hit will no longer kill a full health target, only direct hits will.
  • Blast damage reduced from 1275 max damage at 0.1 meters to 700 max damage at 0.35 meters
  • Transition time in and out of the launchers increased from 0.550to 0.800 seconds
  • Added a hip cone of fire
  • Crouch: 2
  • Crouch move: 2.5
  • Stand: 2.5
  • Stand move: 3.0
  • Sprint/jump: 7.0
  • Also added to smoke launchers
  • Added a penalty to accuracy when aimed and moving. This matches the current values of the rocket launchers
  • Crouch walking: 1.0
  • Stand walking: 1.0
  • Sprint/jump: 3.0
  • Projectile speed dropped from 50 to 45 m/s
  • Gravity increased from 3 to 7
  • Note: This is a larger change then it sounds like. We fixed a bug that was causing the previous gravity value to not apply correctly.
  • Ammo pack pickup delay increased from 4 to 5 seconds
MAX Anti-Vehicle weapon Changes
  • All MAX AV weapons except the VS Vortex have had their damage infantry reduced.
  • All MAX AV weapons now originate their projectile at the eye, making them all more accurate.
  • Direct damage against vehicles and other MAXes is the same as previous values, unless specifically called out below
NC NCM2 Falcon
  • Direct damage reduced from 875 to 585
  • Max blast damage increased from 80 to 90
  • Increased projectile acceleration, from 30 to 40 m/s
  • Reload speed is now faster, from 2.1 to 1.9 seconds
NC NCM3 Raven
  • Direct damage reduced from 490 to 335
  • Max blast damage increased from 50 to 115
  • These got a small damage increase against tank armor. Rockets needed to destroy a full health target remains the same
  • Added gravity value of 1. Only applies if the controlling max dies
TR M3 Pounder
  • Direct damage reduced from 425 to 285
  • Max blast damage increased from 100 to 190
  • Gravity dropped from 10 to 7.5
  • Counted the number of hairs on Higby's head. The total was 599,687,0498.
TR MR1 Fracture
  • Direct damage reduced from 315 to 210
  • Max blast damage increased from 25 to 30
  • Short reload is now longer at 2.2 seconds, from 1.75 seconds
  • The flat projectile velocity of 200 m/s has changed to the below
  • Launch Speed: 70 m/s
  • Acceleration: 50 m/s
  • Max speed: 180 m/s
VS Comet VM2
  • Direct damage reduced from 475 to 315
  • Max blast damage increased from 80 to 85
  • Short reload is now longer at 1.6 seconds, from 1.5 seconds
  • Rate of fire reduced to 110 rpm, from 120 rpm
  • This evens out the damage output with the other max AV weapons
  • Accuracy reduced from 0.1 to 0.2

VS Vortex VM21
  • The short reload is now longer at 1.8 seconds, from 1.5 seconds. This offsets the increased damage against infantry.
  • Base direct damage increased from 105 to 167
  • The damage curve is now more consistent across all charge levels. Large changes below
  • Charge level 1
  • Fixed a bug that caused charge level 1 to be weaker against Prowlers (and Magriders). Damage is now consistent across all tanks.
  • Charge level 2
  • Increased damage against all main battle tanks, infantry, and other MAXes
  • Small reduction to damage against Sunderers, Lightnings, and all aircraft
  • Charge level 3
  • Increased damage against Harassers, Liberators, and other MAXes
  • Reduced damage against Galaxies. Very small reduction in damage to ESFs (the hits to destroy remains the same as previous live values)
  • Reduced damage against Vanguards to better match the damage against the other tanks
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Last edited by ChipMHazard; 2013-12-17 at 12:28 AM.
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