Re: Resource System Proposal: Feedback Requested
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I used a similar loyalty system in my resource proposal.
The criticism I got (No I am not saying that it is something wrong with your system, just saying the response I got, so that you can be aware of it, and have some kind of counter available when and if it comes up) is that a loyalty system would mean punishing "Bad" players. People who were less good at FPS games would get a lower loyalty because they were shooting fewer people, so this system would be preferential to "Good" KDR high players.
Also in my first system, when I brought up infantry draining resources when spawning, the thing I was countered with was that you are going to run the chance of burning through base resources in little to no time with many people's respawn costing resources.
I love your statements up top about tunnels and 16x16 maps.
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