PlanetSide Universe - View Single Post - Mines staying active when switching class
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Old 2012-04-07, 09:28 PM   [Ignore Me] #8
CutterJohn
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Re: Mines staying active when switching class


Originally Posted by Stardouser View Post
This falls right in with deploying Galaxies/Sunderers as part of forward bases, a player should not be forced to not pull more vehicles after deploying them, nor should mines instantly disappear either, otherwise it's too restrictive.
This is a fair point, and why i included the 10-20 minute option. You could indeed pull another vehicle after you'd set up an AMS, but you'd lose ownership and it would poof after a few minutes.

A 10-20 minute timer on mines would give the engineer some flexibility, while preventing most people from just spamming mines because they have mines to spam, then ignoring it.


The counterpoint to this, though, is that you can effectively doubleclass if you stick around an area. You get the benefit of an engineers mines, but not the drawback of being an engineer.
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