PlanetSide Universe - View Single Post - "Higby pls" process explained
View Single Post
Old 2013-06-21, 08:08 AM   [Ignore Me] #8
VaderShake
First Lieutenant
 
VaderShake's Avatar
 
Re: "Higby pls" process explained


Originally Posted by Kiten View Post
I agree with the definition of Planetside 2 as an Agile Product. I would go as far as to say that this definition is obvious (as long as you have the knowledge needed to use that term, of course).

The problem here is that there are very few games that are so evidently shaped and managed as such; especially so if we just look at games that use first person shooting interfaces. So many of this game's players are not experienced with this style of development, or do not understand what to expect. Regardless, I feel the team gets way too much critique than they deserve.

I do think that some of the people on the team may not be experienced with shooter games from time to time. But they're passionate, and learning more and more with each coming update. I can feel it more and more as time comes by.

Patience is a good thing. I would recommend this to many other Planetside 2 players. Also, a touch of optimism and understanding.

^^^This, I see this video less for SOE and more for those who want to rage quit. Customers/Players seldom care about the process of product development and just want the end result. I'm sure SOE has a plan and is trying to balance this process. SOE made it clear and has been upfront from the start that this is a long term project for those rage quitting I guess they have no patience and stamina for this process. However by punching out and rage quitting they lose their Stake in the development of the game.
VaderShake is offline  
Reply With Quote