PlanetSide Universe - View Single Post - If SOE made Planetside 1 Open Source, what should be community focus?
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Old 2014-06-05, 04:13 AM   [Ignore Me] #62
Figment
Lieutenant General
 
Re: If SOE made Planetside 1 Open Source, what should be community focus?


Originally Posted by SgtMAD View Post
Dude, you should have played on Markov, we fought over every damn base on the map there back in the day, we also kept our caps modded up so ppl would leave our home conts alone.
Of course we kept our caps modded up on Werner.

Modding up is not special. In fact, it's rather derpy. Why?

Because if there is no way to destroy the modules in a raid, you let the game do the work for you. You need to have the game do the work for you?


Escorting and placing a module is one thing, but simply being handed an advantage without any behind the lines module-raiding gameplay that allows you to disable this (aside from blowing all linked generators of the bases that pass on the benefits) doesn't really do much.

Placing modules in unprotected bases leads to much more fun gameplay and leads to players actually having to make a decision in which base to install a module. Perhaps even spreading them out to prevent them all being captured, stolen or destroyed at once.

With capitals, the placement of modules is an absolute no brainer: the choice for which spot is obvious and reduces any other positions to "stupid and largely redundant", the links are guaranteed, the modules are guaranteed, they don't have to be manually defended, etc.

Basically, it's for lazy people.

the idea that you never fought over Verica is alien to me, we fought there all the time,even on Gemini,
Never seen a fight over Verica on Gemini. And with fight I mean more than 3 people ghosthacking it and one or two defending it. And I was usualy trying to retain it (as I did with any other base more than most other CR5s).

hell we would lose the fight and then go run the Qumu LLU and clean out the base and resecure,I would get tells from Dart laughing about the stupid VS that would cry about stopping the LLU and yet they would sit in the base watching us kill them in slo-mo on the map

that shit was always fun
Where's the fight at Verica in what you just described? All you describe is that you got overrun and use a gimmick to avoid and circumvent fighting the VS in Verica.

Apparently: you don't win a fight over Verica, you let the game win the fight for you. Are you really someone who prides himself in needing the game to win the fights for you?

Obviously it's "funny" to see the capital force dome come up and kill 10-40 people then walk in without opposition and resecure with the knowledge that nobody can stop you due to the shield. But I see it as funny in the "cynical" sense. These people hadn't lost control over the base. Control over the base was just handed over randomly by a third party. I don't call that a fight.

I did plenty of Qumu LLU runs with my outfit. Even on my own. But the point is that there's no actual fighting at Verica. It completely blocked the flow. Qumu, though the LLU run can be hectic at times (usualy it's a bore or impossible), is not an example of good flow. The Qumu-Cetan link is a really akward and annoying backhack link. More often than not, Qumu is locked out as an option by a couple of aircav outfits.

Sungrey - Verica or Qumu-Verica or even Xelas-Verica, next to Cetan-Verica and Kyoi-Verica could be rather interesting links if there was no capital.




What annoys me more though is that they remove bypass options. Holding Voltan with an amphibious BD strike from Ixtab was fun. Defending Voltan against waves of attackers at the forest just east of the Acan bridge (outside the Voltan SOI) was fun. You hardly got those later, because nobody would bother to cross the water from the west till Bitol would be taken and even then the majority of fighting would occur over Bitol-Naum due to it being a LLU and not an interlink. Voltan at least had this last stand thing, but on the other hand, because of that the continent was more often lost than held, since holding Naum-Zotz-Mulac is more important than holding Voltan.

Usualy you could get Voltan through a single strike while the enemy would concentrate on Bitol or Naum, leaving it virtually defenseless as usualy people assumed capitals defended themselves. Worse, capitals were often camped right outside of the shield, because the shield would get in the way to clear attackers. Not in the least because psychologically, to the average lemming, it suggested a false sense of security and incentive to the defenders to just wait inside till the shield would drop and only pop out to get a kill now and then (kinda as boring as warpgate camping).

People standing around, camping and waiting outside of shields is not good gameplay. At most temporarily acceptable as people know it won't be endless wait, but annoying or frustrating nevertheless because you "can't get on with it" (same goes for warpgate camping). It is only acceptable to an extend and to which extend varies for different people.





I'm not against alternate forms of winning, like LLUs vs hacks, but remote control wins aren't good gameplay. Especially not if it punishes those that guard a strategic objective with death. When a continent or cave is captured, the people inside aren't killed. When a capital shield goes up, it does.
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