PlanetSide Universe - View Single Post - Attn SOE: Time to Implement Kill-XP Cooldown Mechanic
View Single Post
Old 2012-12-17, 08:34 PM   [Ignore Me] #13
Wahooo
Captain
 
Wahooo's Avatar
 
Re: Attn SOE: Time to Implement Kill-XP Cooldown Mechanic


So, you are assuming SOE's concerns are that certs are too easy to come by with defense and that the changes were made that made bases so undefendable was because... SOE thought defenders were making too many certs? It wasn't because people were whining about not being able to win by zerging through a choke point?

I honestly don't understand what the actual problem you see and how your suggestion is a solution. What has been brought up in these other threads about base design and the dynamic XP is trying to find a way to make the game more about fighting and the fun of killing each other in a competitive way. Your suggestion does not do that.

In fact it makes so little sense i'm sure it will be implemented soon.
Wahooo is offline  
Reply With Quote