PlanetSide Universe - View Single Post - An XP change in GU13
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Old 2013-07-02, 05:11 AM   [Ignore Me] #50
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Re: An XP change in GU13

Adding to what I posted earlier after reading some other notes. The timer between doing damage and the target taking a suicide better be really damn short before a kill and xp are awarded. Otherwise it cheapens the experience of earning a kill and xp.

If I had my druthers the TTK in this game would be increased 50% across the board. To easy to kill and be killed now as it is. The fights need to be drawn out a bit more like in PS1. Currently it feels more like Quakeside.

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