PlanetSide Universe - View Single Post - An XP change in GU13
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Old 2013-07-02, 09:11 AM   [Ignore Me] #60
EvilNinjadude
Second Lieutenant
 
Re: An XP change in GU13


Originally Posted by Shogun View Post
evilninja, there would be a simple solution for this:

reset the redeploy counter whenever you move. so you have to stand still for 10 seconds befor you can redeploy.
someone who managed to stand still for 10 seconds without getting damaged deserves to redeploy without penalty.

and if someone is going to kill you, trying to pull this off would be insanely stupid because 10 seconds of sitting duck equals instant death when you are not alone.
This is an okay idea. My thought initially (which I didn't mention but had all the same) was to link it to spotting: Make people unable to start the redeploy counter as long as they are spotted. But if you exit your vehicle you aren't spotted, so yeah, there's that.

However, we have no data yet! Only once kill crediting is in will we see if people redeploying becomes an issue, and "nerf" the redeploy function accordingly. Making it based on movement certainly seems like a better idea than mine if it does get exploited.
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