PlanetSide Universe - View Single Post - Top cause of players leaving PS2 (2014)
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Old 2014-07-31, 04:05 AM   [Ignore Me] #30
Mordelicius
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Re: Top cause of players leaving PS2 (2014)


Originally Posted by HereticusXZ View Post
IMO This list doesn't have much (if any) merit to it. It sounds like personnel grudges and not hard data.
In my post (point #5), I described a phenomenon in Emerald Indar:

New Lanes = Undefended base.
Undefended bases + Redeployside = factions (especially VS ) mass redeploying to steal a base. Then they use their superior VS Suppression weapons to stop you from getting to the points. If they fail, they just disappear in a wink (literally). They then wait and look for the next 'target'. This happens on and on and on. Is this a good battleflow?

This result in lack of fights that make the current Indar Emerald insufferable. Indar hasnt' been this bad post-lattice, outside of WDS events.

Now, can the PS2 Dev graphs and charts and red-dots-on map explain and transmit this phenomenon? Do they track these player movements chronologically? In able to make sense of this phenomenon, order of action, reaction and effect has to be known. This can only be understood while playing the game.

They can graph and plot all they want. These dots have no real-time date or order or contextual message that can convey this phenomenon is even affecting gameflow.

Lastly, if their faulty interpretation of gameplay through graphs made them create these new lanes in the first place, then how can they figure out this change was bad or flawed?
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