PlanetSide Universe - View Single Post - Will everyone have access to some AV/anti-MAX weaponry?
View Single Post
Old 2011-07-27, 10:33 AM   [Ignore Me] #39
Re: Will everyone have access to some AV/anti-MAX weaponry?

Originally Posted by FIREk View Post
Stronger is one thing, constantly getting steamrolled as a random, unorganized player, is another. And steamrolling is what happens when an organized team figures out how unstoppable MAXes are if the opposition doesn't have a specific counter.

An advantage is fine, but if random players (which PS2 needs, as a game) keep hitting walls on a regular basis, even though they have individual FPS skill, they end up with a game that keeps punishing them.

This is what happens in APB and is possibly one of the reasons why people cheat there so eagerly.

You give a player any sort of counter against anything - he goes down fighting. Give him nothing - he goes down powerless and eventually feels cheated. He may learn and eventually start playing as an AV trooper, but he may quit the game entirely, before he has a chance to learn.
PS2 should be balanced around team work not "OMGMUHMIZZILZPWNEVRYTHNG." It sounds like PS2 is going to be a team based game and not balanced around being a Super Soldier. We are essentially saying the same thing. With the class system players will have the opportunity to "balance" their side.

Just to be clear, I am not wanting MAXs to be one man, indoor, tanks, but I think the balancing should be done so they can fill their role and excel at it. Just like HA/AV/MED/ENG excel at their roles.

I agree with Malorn.

Last edited by FriendlyFire; 2011-07-27 at 10:34 AM.
FriendlyFire is offline  
Reply With Quote