PlanetSide Universe - View Single Post - Huge Outfits and PlanetSide 2
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Old 2012-12-20, 09:28 AM   [Ignore Me] #15
Re: Huge Outfits and PlanetSide 2

I think this game is designed for large outfits.. if you make a map that can hold 2,000 players then it just breeds large outfits to handle other large outfits. Not all large outfits are zergs though. 666th Devil Dogs are a large outfit, but they are very tactical using combined arms and Teamspeak. Ghosts of the Revolution and Azure Twilight are both large guilds that use similar command structures,tactics and teamspeak. I think people see large outfits and assume that most of them are zergs.

Part of the problem is that these large outfits are finding that it is a numbers game to a degree and to coupe with that the fastest way to combat other larger outfits is to recruit en masse.

It's an issue that has plagued large scale RvR MMORPGs since DAoC... how do you make large scale PvP events without creating the zerg mentality? I don't think it's something you can really avoid if you have large scale battles as your core design for the game.

I think that is partially why people would like to see more infantry centric objectives because it gives smaller outfits a chance to be on level ground through holding down choke points and possibly using better tactics to pin down larger outfits.

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