PlanetSide Universe - View Single Post - News: Update Notes 06/26 Continent Locking and Hossin
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Old 2014-06-28, 07:58 AM   [Ignore Me] #28
War Barney
Sergeant Major
 
Re: Update Notes 06/26 Continent Locking and Hossin


Originally Posted by Obstruction View Post
i'm rofl'ing at this, because the same whining attitude already got Lib suppression nerfed into oblivion. when the TB nerf goes live nothing will stop Galaxy rushes either, btw.

it's sort of like how ranchers would often aggressively exterminate coyotes because they lost one or two cattle per year; often sick ones that were taken by a pack. then after the coyotes were gone it was realized that local rabbit populations skyrocketed, as did the number of cattle lost to disease. they were better off with the coyotes, after all.

it was once that planetside 2 thought it had a terrible infantry farming problem and so the Liberator was aggressively exterminated. and now the infantry population goes unchecked and the complaint becomes that there are unstoppable infantry zergs with no natural controls in place.

well, as a full time liberator pilot (now often footzerger) let me just congratulate you all and your whining, while you reap your rewards. it will be months before there is a fix, if there ever is. if there is even population left to care about by the time a fix comes, and assuming it is a fix and not just another half-baked game mechanic that aims to treat the symptoms rather than the underlying issues of poorly thought out, untested, nostalgia-focused design decisions.
I'm rofling at this because its a lib pilot trying to say libs aren't powerful anymore and that they need a buff, unless this nerf happened a day or 2 ago they are still taking 2 full clips of skyguard to kill while killing the offending tank in 2-3 seconds with their shredder with the ability to bomb from orbit.

I really hope this "nerf" happened in the last couple of days, I've been getting sick and tired of these lib rookies sitting at the sky limit bombing completely out of reach of harm getting kills with no skill required.


As for Emerald TR, we have the same issue on Woodman, if the population for an alert is 50% VS the TR will attack us, if its 50% NC the TR attack us, if its 33% for everybody the TR attack us.

The most hilarious times have been when its been TR and NC fighting over a TR base, and a few VS turn up, the TR then COMPLETELY abandon the base and it ends up being the VS and NC fighting over a TR base. At this point though on woodman we're use to the TR being VS lapdogs, you'll get use to it too, just plan every battle around the TR and VS numbers being combined and that being the force you're fighting.
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