PlanetSide Universe - View Single Post - close quarter combat!!!
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Old 2003-02-07, 05:11 AM   [Ignore Me] #109
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Yeah, posts here pretty much always stays civil =)

But annyways, having hiboxes in a game means more calculations on where the bullet hit and how much damage it does. It might be that present day technology can't handle all that calculation when battles come up in the 200 or 300 player ranges. The devs are kinda "tied" by technology and the fact that they have to have the capability to have the game running smooth, who would pay for a server that craps out whenever the game gets massive?


I don't know really, just guestimating.
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