PlanetSide Universe - View Single Post - Reality check -- playing PS1 for the past three days
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Old 2012-06-29, 03:29 AM   [Ignore Me] #27
Figment
Lieutenant General
 
Re: Reality check -- playing PS1 for the past three days


Originally Posted by CutterJohn View Post
Think I found your problem..
Indeed. The Raider is the most useless unit in terms of manpower. That's exactly the issue we've been talking about regarding the Driver/Gunner thing: manpower optimization.



In contrast, it's incredibly easy to get gunners for a Thunderer. Try it.

We rolled 5 and before my outfit mates could get in two and a half of our Thundies were filled with gunners (never heard of randoms without outfit and virtually no spots for my platoon of 22 left).




Also on the point about infils. I don't think the OP realises that the infil in PS2 will cloak for a total of 15 seconds with sniper rifle (we've yet to see how long it lasts without a sniper rifle). I still hate the PS2 cloaker design with a passion, because the PS1 is about stealth skill that actually lets you infiltrate enemy lines. 15 seconds or something temporary would mean you can't pull of any infiltration past a defended chokepoint and get constantly killed after being detected.

Getting away is tricky while cloaked. Getting away while visible is ridiculously hard for an infil. They're not supposed to be combattants first and foremost so they shouldn't force it.

Originally Posted by Canaris View Post
I can see you never tried out the TR Navy tactic, a platoon rocking the Raiders can be an extremely devastating team, hell we even smashed a larger force of Magriders the supposed kings of the waves and scared off/blew up everything that was thrown at us. Raiders rule!
That platoon would however have been MORE devastating had you invested in Deliverers, thanks to the additional armour of the extra units giving you more time to put out damage and more chance of survival.

Last edited by Figment; 2012-06-29 at 03:39 AM.
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