PlanetSide Universe - View Single Post - Balancing Aircraft/AA with Altitude
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This is the last VIP post in this thread.   Old 2011-08-06, 07:55 AM   [Ignore Me] #41
Malorn
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PlanetSide 2
Game Designer
 
Re: Balancing Aircraft/AA with Altitude


Originally Posted by Nitro View Post
It has been said the Forgelight engine will support volumetric clouds, and It was suggested that aircraft may use them to hide in. I see a non-issue for any concerns over AA if this cloud cover is thick enough and at the right elevation to split the z-axis of the world essentially in half. Air superiority being fought over above the clouds, while the ground war wages on below them. Targeting highflying aircraft through cloud cover would be very difficult as would trying to drop bombs/soldiers accurately through them, but not impossible. This all becomes more dynamic and interesting depending on the weather situation at the time.
That's a really interesting thought Nitro - cloud cover could naturally do altitude balancing as I describe without any other code changes necessary. It would also create very different flying characteristics on each continent if the weather patterns are different. Hossin might have low fog in many places, or Cery might have thick clouds up in those mountains. And all they would need is for cloud cover to break line of sight for lock-on weaponry.

I can see some rich gameplay as a result of that.
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