PlanetSide Universe - View Single Post - An XP change in GU13
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Old 2013-07-04, 08:33 PM   [Ignore Me] #81
tkoreaper
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Re: An XP change in GU13


I think if someone ejects, you should get a small bonus for essentially forcing them to do so. Whether they live or die is another issue, but I'm all for getting credit when they die... That's the way it should be because you basically set the events in motion that lead up to their death much like if you blew up a vehicle and its falling shrapnel ended up killing more people.

Last edited by tkoreaper; 2013-07-04 at 08:37 PM.
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