PlanetSide Universe - View Single Post - How PhysX runs on Nvidia and AMD (ATI) systems
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Old 2012-08-16, 07:25 PM   [Ignore Me] #73
Masterr
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Re: How PhysX runs on Nvidia and AMD (ATI) systems


Originally Posted by Mansen View Post
I severely doubt that SOE is going to have enforced PhysX in the game since it will severely gimp just about any AMD based setup - an extremely poor design choice given their prospective market.

As for the people mentioning PhysX affecting anything gameplay related - you do realise that PhysX is strictly clientside right? It cannot bend bullets or sway tanks in any way that will affect other players. If it could you'd have to run physX on the server as well as clientside just to get equal results.

There's a reason why PhysX is primarily used for fog, swaying flags and for some ragdoll like effects.
I hope my cpu can take it then, Id like to keep fog in the game and not have it removed due to my AMD GPU ...man y couldn't they use havoc D=
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